KEY FEATURES

Profunda Urlicht is a traditional 2D point-&-click adventure game which I am currently developing. I have previously been involved in games such as Simulacrum, Trader of Stories, FoxTail, and others. This game of mine is utilizing the Visionaire game engine.

Lively Animations
A stylish blend of 2D and 3D delivers cinematic cutscenes and detailed character animations.
Dynamic Lighting
Custom shaders breathe life into the world through dynamic 2D character lighting and day-night cycles.
RPG Elements
Keep track of your journey through the quest log. Level up stats to pass skill checks and shape your playstyle.
Interactive Story
Make weighty moral decisions which steer you along branching story paths.
Deep Lore
Unravel the world's history and maneuver between its various cultures' differing views of what was and ought be.
Original Soundtrack
The game's beautiful music is meticulously crafted with a range of instruments, both played live and sampled. The developer has previously composed music for games like Simulacrum and Trader of Stories.
Underneath a Decorated Tree
The House of Faith
Savior
Tesseract Acquired





SCREENSHOTS
All screenshots presented here are work in progress and potentially subject to change.

ABOUT THE DEVELOPER
I, Christopher A. Summer, have started development on Profunda Urlicht as a solo indie developer during my time studying to acquire a PhD in linguistics at the University of Innsbruck (see here and here), in parallel to co-developing the indie horror-game Simulacrum, and while working as a translator on games such as FoxTail, Trader of Stories, and Cats and the Other Lives.